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<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="../maze/gui/mazeeditor/MazeEditorPage.html#canExit()"><B>canExit()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeEditorPage.html" title="class in maze.gui.mazeeditor">MazeEditorPage</A>
<DD>Prompt the user to save any dirty mazes.
<DT><A HREF="../maze/gui/MenuControlled.html#canExit()"><B>canExit()</B></A> - 
Method in interface maze.gui.<A HREF="../maze/gui/MenuControlled.html" title="interface in maze.gui">MenuControlled</A>
<DD>Perform cleanup operations like saving files before the application exits.
<DT><A HREF="../maze/gui/ScriptEditorPage.html#canExit()"><B>canExit()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui">ScriptEditorPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/PrimaryFrame.html#canExitingApplication()"><B>canExitingApplication()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/PrimaryFrame.html" title="class in maze.gui">PrimaryFrame</A>
<DD>Called when the application is closed.
<DT><A HREF="../maze/gui/MazePainter.html#cellBackground"><B>cellBackground</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#cellBackgroundEnd"><B>cellBackgroundEnd</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainterDefault.html#cellBackgroundStart"><B>cellBackgroundStart</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainterDefault.html" title="class in maze.gui">MazePainterDefault</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html#cellHeight"><B>cellHeight</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html" title="class in maze.model"><B>CellSizeModel</B></A> - Class in <A HREF="../maze/model/package-summary.html">maze.model</A><DD>This model stores the sizes of the cells and wall segments that are drawn to
 the screen.<DT><A HREF="../maze/model/CellSizeModel.html#CellSizeModel(boolean)"><B>CellSizeModel(boolean)</B></A> - 
Constructor for class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>Constructor.
<DT><A HREF="../maze/model/CellSizeModel.html#cellWidth"><B>cellWidth</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/Floodfill.html#checkWalls()"><B>checkWalls()</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/Floodfill.html" title="class in maze.ai">Floodfill</A>
<DD>Updates the algorithm's memory of the maze based upon the walls in the
 current cell.
<DT><A HREF="../maze/ai/ModifiedFloodfill.html#checkWalls()"><B>checkWalls()</B></A> - 
Method in class maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.html" title="class in maze.ai">ModifiedFloodfill</A>
<DD>Updates the algorithm's memory of the maze based upon the walls in the
 current cell.
<DT><A HREF="../maze/model/MazeModel.html#clearCenterWalls()"><B>clearCenterWalls()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Clears the 4 walls around the center peg as is required by the rules for a
 legal maze.
<DT><A HREF="../maze/model/MazeInfo.html#clearDirty()"><B>clearDirty()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeModel.html#clearMaze()"><B>clearMaze()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Clear all the walls of the maze and set the default corner wall.
<DT><A HREF="../maze/model/MazeModel.html#clearWall(int, int, int)"><B>clearWall(int, int, int)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Clear/disable a wall segment.
<DT><A HREF="../maze/gui/mazeeditor/TemplatePeg.html#clone()"><B>clone()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/TemplatePeg.html" title="class in maze.gui.mazeeditor">TemplatePeg</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/CellSizeModel.html#clone()"><B>clone()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeModel.html#clone()"><B>clone()</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Make a deep copy of this maze model.
<DT><A HREF="../maze/gui/mazeeditor/MazeEditorPage.html#close()"><B>close()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeEditorPage.html" title="class in maze.gui.mazeeditor">MazeEditorPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MenuControlled.html#close()"><B>close()</B></A> - 
Method in interface maze.gui.<A HREF="../maze/gui/MenuControlled.html" title="interface in maze.gui">MenuControlled</A>
<DD>Closes the currently displayed item.
<DT><A HREF="../maze/gui/ScriptEditorPage.html#close()"><B>close()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui">ScriptEditorPage</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeInfoModel.html#close(maze.model.MazeInfo)"><B>close(MazeInfo)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfoModel.html" title="class in maze.model">MazeInfoModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditorPage.html#closeScriptAction"><B>closeScriptAction</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui">ScriptEditorPage</A>
<DD>Closes the currently visible editor tab.
<DT><A HREF="../maze/ai/PythonScriptRobot.html#codeEditor"><B>codeEditor</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/PythonScriptRobot.html" title="class in maze.ai">PythonScriptRobot</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/PrimaryFrame.html#codeEditorPanel"><B>codeEditorPanel</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/PrimaryFrame.html" title="class in maze.gui">PrimaryFrame</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditor.html#codeEvalTimer"><B>codeEvalTimer</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/TemplatePeg.html#compareTo(maze.gui.mazeeditor.TemplatePeg)"><B>compareTo(TemplatePeg)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/TemplatePeg.html" title="class in maze.gui.mazeeditor">TemplatePeg</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeCell.html#compareTo(maze.model.MazeCell)"><B>compareTo(MazeCell)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A>
<DD>Sorts in order from (x,y) (1,1),(2,1),(3,1),(1,2),(2,2),(3,2).
<DT><A HREF="../maze/model/MazeCellPeg.html#compareTo(maze.model.MazeCellPeg)"><B>compareTo(MazeCellPeg)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeCellPeg.html" title="class in maze.model">MazeCellPeg</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/ConjoinedMazeTemplate.html" title="class in maze.gui.mazeeditor"><B>ConjoinedMazeTemplate</B></A> - Class in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>This class provides a parent class to any maze template that is one piece.<DT><A HREF="../maze/gui/mazeeditor/ConjoinedMazeTemplate.html#ConjoinedMazeTemplate()"><B>ConjoinedMazeTemplate()</B></A> - 
Constructor for class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/ConjoinedMazeTemplate.html" title="class in maze.gui.mazeeditor">ConjoinedMazeTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditor.html#connectedRobot"><B>connectedRobot</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/ModifiedFloodfill.Direction2.html#containsDirection(int, maze.ai.ModifiedFloodfill.Direction2)"><B>containsDirection(int, ModifiedFloodfill.Direction2)</B></A> - 
Static method in enum maze.ai.<A HREF="../maze/ai/ModifiedFloodfill.Direction2.html" title="enum in maze.ai">ModifiedFloodfill.Direction2</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeList.html#contentsChanged(javax.swing.event.ListDataEvent)"><B>contentsChanged(ListDataEvent)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/MazeList.html" title="class in maze.gui">MazeList</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/StatTracker.html#controller"><B>controller</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/StatTracker.html" title="class in maze.gui">StatTracker</A>
<DD>This robot controller is used to simulate the robots path through the
 maze.
<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.html" title="class in maze.gui.mazeeditor"><B>CornerTemplate</B></A> - Class in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>This class provides a corner shaped MazeTemplate that can be grown or shrunk
 by increasing the length of its sides.<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.html#CornerTemplate()"><B>CornerTemplate()</B></A> - 
Constructor for class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CornerTemplate.html" title="class in maze.gui.mazeeditor">CornerTemplate</A>
<DD>This constructor loads the Corner.png image and sets the template
 description to "Corner".
<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.Corner.html" title="enum in maze.gui.mazeeditor"><B>CornerTemplate.Corner</B></A> - Enum in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>This enumation provides the four possible orientations that the corner
 template can be in.<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.Corner.html#CornerTemplate.Corner()"><B>CornerTemplate.Corner()</B></A> - 
Constructor for enum maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CornerTemplate.Corner.html" title="enum in maze.gui.mazeeditor">CornerTemplate.Corner</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/HelpInfo.html#createAndShowGUI()"><B>createAndShowGUI()</B></A> - 
Static method in class maze.gui.<A HREF="../maze/gui/HelpInfo.html" title="class in maze.gui">HelpInfo</A>
<DD>Create the GUI and show it.
<DT><A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html#createCHalf(maze.gui.mazeeditor.TemplatePeg, boolean)"><B>createCHalf(TemplatePeg, boolean)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html" title="class in maze.gui.mazeeditor">StaggeredTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeInfo.html#createEmptyMaze(java.lang.String, boolean)"><B>createEmptyMaze(String, boolean)</B></A> - 
Static method in class maze.model.<A HREF="../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeInfoModel.html#createNew(java.lang.String, boolean)"><B>createNew(String, boolean)</B></A> - 
Method in class maze.model.<A HREF="../maze/model/MazeInfoModel.html" title="class in maze.model">MazeInfoModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditorPage.html#createNewEditor()"><B>createNewEditor()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditorPage.html" title="class in maze.gui">ScriptEditorPage</A>
<DD>Creates a new script by prompting the user to choose a template and then
 creates a new editor tab.
<DT><A HREF="../maze/gui/HelpInfo.html#createNodes(javax.swing.tree.DefaultMutableTreeNode)"><B>createNodes(DefaultMutableTreeNode)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/HelpInfo.html" title="class in maze.gui">HelpInfo</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/WaveTemplate.html#createWave(maze.gui.mazeeditor.TemplatePeg)"><B>createWave(TemplatePeg)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/WaveTemplate.html" title="class in maze.gui.mazeeditor">WaveTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/CrossTemplate.html" title="class in maze.gui.mazeeditor"><B>CrossTemplate</B></A> - Class in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>This class provides a cross shaped MazeTemplate that can be grown or shrunk
 by increasing the length of its arms.<DT><A HREF="../maze/gui/mazeeditor/CrossTemplate.html#CrossTemplate()"><B>CrossTemplate()</B></A> - 
Constructor for class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CrossTemplate.html" title="class in maze.gui.mazeeditor">CrossTemplate</A>
<DD>This constructor loads the Cross.png image and sets the template
 description to "Cross".
<DT><A HREF="../maze/gui/MazeView.html#csm"><B>csm</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>Stores the sizes of a cell and its walls.
<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.html#currentCorner"><B>currentCorner</B></A> - 
Variable in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CornerTemplate.html" title="class in maze.gui.mazeeditor">CornerTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/ScriptEditor.html#currentInterpreter"><B>currentInterpreter</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/RobotModelMaster.html#currentLocation"><B>currentLocation</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model">RobotModelMaster</A>
<DD>The current location of the robot.
<DT><A HREF="../maze/gui/StatTracker.html#currentRunSquaresTraversed"><B>currentRunSquaresTraversed</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/StatTracker.html" title="class in maze.gui">StatTracker</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/StatTracker.html#currentRunTurnsTaken"><B>currentRunTurnsTaken</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/StatTracker.html" title="class in maze.gui">StatTracker</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#currentState"><B>currentState</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>The state that this animator is currently in.
<DT><A HREF="../maze/model/MazeModel.html#cwalls"><B>cwalls</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Column walls.
</DL>
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